Senior Multiplayer Designer
Oct. 2005 // Quake 4: Campaign
Without the benefit of a keyframing tool like Matinee, Quake 4 relied on manually scripted motion for many animated set pieces. I was asked to script multiple pieces of moving machinery throughout the game. These are the two most complex sequences I put together, and also my favorites.
The included script sample can be found in scripts/maps/tram1.script.
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