Oct. 2005 // Quake 4: Campaign

Without the benefit of a keyframing tool like Matinee, Quake 4 relied on manually scripted motion for many animated set pieces. I was asked to script multiple pieces of moving machinery throughout the game. These are the two most complex sequences I put together, and also my favorites.

The included script sample can be found in scripts/maps/tram1.script.

© id Software

Machinery 2/2

Tram Hub level by Jim Hughes

Script Sample