Senior Multiplayer Designer
Oct. 2005 // Quake 4: Campaign
Planned as a functioning enemy, an underscaled MD5 mesh and other code priorities kept the Strogg Flyer out of commission. With no code or art support scheduled, I created a functioning "enemy" out of the Strogg Flyer using a static mesh, splines, new projectile definitions, paper clips, and a stick of Juicy Fruit.
I decided to manually script them into Construction Site using the correctly-scaled static mesh, spline-based movement, and a simple entity template. My script later served as the foundation for their use in Aqueducts and Tram Rail.
I'll confess that I may have spent a little too much time finding the right trajectory on the Strogg ragdolls tumbling out of the explosion, but their inclusion added a satisfying touch to successful kills.
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